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we were here together soluzione

After completing the third painting it will raise and reveal another book. In this room, at the base of the stairs, turn right and you will see a green lever on the wall opposite of you. When you come to your first left turn, take it and pull the blue lever in this room. In the mixer place a yellow cup and a green bucket pull the lever to get a dark green liquid in a mug. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms. !Keep winning at life! Interact with it to pick it up and begin the first puzzle. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia TEEN Violence Users Interact Online multiplayer on console requires Xbox subscription (sold separately). We Were Here Too [GOOD ENDING / WALKTHROUGH]. Similar to its predecessors, it is a two-person co-op game where both players should help each other solve puzzles and complete challenges in order to find an escape from the fallen kingdom of Castle Rock. A straightforward guide to solving the puzzles of We Were Here Too with images. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. Turn around and look to the left, and on one of the walls will be two pillars with colored eyes towards the ceiling. Before entering the room make sure Player 2 is ready as this puzzle is on a timer and it is possible to die. One of you can collect paintings that depict strange animals. It goes along the roof of the elevator with pickaxeto the next elevator with the dinosaur skull. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is a safe area. Been playing with it for ages. Almost all of the instructions will be for the Explorer role. Assisted in disabling the tesla reactorUnlocked for completing chapter six by the player in the sewers. We Were Here Forever is the fourth installment to the We Were Here series and one that built on the stories of the first three games. In the middle is a table with a lever that supplies electricity and capsules with the same colored lines as the second player. Next pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. Put the green one with the two headed plant (PO) back into the splitter to get two more vials OX and PL. Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. . Game: We Were Here TogetherPeripherals: Time to platinum: 5 HoursDifficulty: 3/10Missable trophies: None.Trophies: 1 , 8 , 7 , 6 Author: The Trophy PlatypusWelcome to the trophy guide for We Were Here Together. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). Player 2 head right and pull the red switch. Now we have to find the five valves and place them in the correct place each valve has a shape in the center which will correspond to which door it can be used on. Player 1 head through the now open blue gate to the turnstile and spin the crank. If you activate the wrong crystal, then all others will be canceled. Escaped from the Dungeon ..and the dragon. Play through the whole game without dying once. Head to the rack and pick up the purple bottle with the purple plants (PE) and grab the green three layered mushroom (FR), Head right to the mixer place the purple bottle with the purple plants (PE) and the green three layered mushroom (FR) and press the button. You wake up in a small house in the middle of nowhere. Rescue your partner from the watersiloUnlocked by Player 2 for completing the second puzzle in Chapter 7. Player 2 head along the corridor and up the stairs. We need a dual-slot. Exit the lift and head along the path to get back on top of the dynamite lift. Head to the candle stick and tell Player two which candles are lit and which are not. After execution, a door with a book will open under the clock. Together. The final painting is downstairs in the far left corner next to the clock. Now pull the switch on the console. Player 1 turn around from the dead plant head through the door and the corridor, then head left and up the stairs and left up some more stairs all the way to the top. After execution, a box with a book will open under the ball. The rooms of two players are connected by rails with trolleys. We Were Here Together Bridge Puzzle - Misty Valley Bridge You'll know you're at the right place when you come across a large chasm with the unfinished bridge in Misty Valley. We can now complete the bridge. We need to input 6 L of fuel into our vehicle so hit the lever labelled 7 on both of the vats. We Were Here Togethe blue knight has to spin 3 times to be in the right position (facing back). For the first four chapters both players will earn the same trophies. Player 1 head to the turnstile and use it. Place the blue plant with mushrooms and the blue pant with angel wings into the mixer pull the lever to get a blue liquid in a bottle. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). His curtain is blue. The player in the fountain needs to gradually climb the stairs, which the second player will rotate in parts in his room through a special mechanism (First screen). Based on recipes, combine the ingredients here. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. Unlocked by Player 1 for completing Chapter 8. In Player 2s room are 5 crystals player 2 must find the crystals and when the player is near the crystal the crystal ball in Player 1s room will glow then player 2 must operate the crystal, if the crystal ball does not glow in Player 1s room then player 2 should not operate the crystal and should move to another crystal. P1 pulls the lever and steps on the platform near the first gate for its part. Relay what color you see to the Librarian, note that the answer is the color that is SPELLED OUT, not the color of the letters. They are needed to transfer resources for potions to each other. Move off the bridge up the stairs and spin the wheel at the top to secure the bridge. Both players together must create a third stone. Player 2 head through the now open blue gate and wait on the turnstile. Unlocked by Player 2 for completing Chapter 8. I will specify when the Librarian is getting instructions as well as putting the specification in bold so it's harder to miss. All trademarks are property of their respective owners in the US and other countries. Then harvest, Plant the long grapes seeds and use the red liquid in the mug then harvest, Plant the blue angel winged plant and pour yellow cup on it then harvest. They must be simultaneously held to open the gate to the cave and go to the next chapter. Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. Player 1 can now move onto the next section of the bridge which has two small staircases. In this room, immediately turn right and walk upstairs and down the hallway. Player 1 pick up the sprayer and use it on the gigantic plant a few times. If you need the secret achievement and. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. Player 2 pull the blue lever in the tunnel and wait there. Player 1 picks up the red and green fuse and take it to coil the to the left of the fuses. The lifts work in tandem, when one goes up the one on the other side will go down. To solve the puzzle you need to perform the following sequence of actions: After the previous knights, the next riddle will be around the other four knights along the royal throne. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Player 1s solution from left to right is Axe Hammer Sword Mace. The last tier will need to be tightened before exiting the reservoir. Now player two must decide whether to sacrifice themselves or player 1. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. The only thing you see is a big abyss and the beginning of a bridge. Exit out the lift and head right all the way to the dinosaur skull lift. Once completed you will find a book in a chest upstairs in the corner. Both players by this point will unlock The Curse of Castle Rock, The Curse of Castle RockObtained all We Were Here Together trophies, Minor IllusionSolve the puzzles of the Grand Alchemist. Below is the key for this puzzle. OT = Oxymyratoroxis (nav with legs) Valve 2 (cross) is in the room to the right, which is the radio room. Each leaver open only gates with the same color. However if you play as the librarian and you pull the lever on the second floor it brings the chandelier which you can then jump onto and it will slowly . In terms of visuals, there's a massive improvement over the first two titles in the series. :D Turn off the yellow switch and leave the blue switch on. It is only visible to you. I will walk you through this step-by-step below, and each direction is given AS IF YOU ARE FACING THE COLORS: Move the White Pawn (front row pieces) that is 4th from the left two spaces forward. Head back to the rack rotate it to refresh its contents and pick up another blue bottle with the blue plant (DL). The way this will work is that one player will have to work their way into a small cellar with the bridge-building mechanism, while the other will have to tell him what to do. Escape from the Frozen Courtyard ..and didnt lose your cool, Assisted in escaping the Frozen Courtyard ..and learned some new tricks. Two players take the role of Antarctic explorers who have become split up in an old castle, called Castle Rock. Platform: PS4 Release: 2/9/2021 Publisher: TMG Studios B.V. Genre: Adventure, Unique, Puzzle Voice: English Screen Languages: English To play this game on PS5, your system may need to be updated to the latest system software. One of the paintings does not contain an animal, but a man (the portrait differs from that in the other room). There is also a small garden where you need to grow fruits, seed bags and scoops are scattered throughout the garden. Listen to the second player, he will talk when it will be necessary to rotate the ladder, and when it will be necessary to stop. On the table, these components are indicated as abbreviations. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. Please refer to The Cathedral for more information. In player 1s room. First, for both rooms, look arround and collect 4 pieces of pipe. DETAILS REVIEWS MORE To go further, one of you needs to take a candle from the table and go down. Turn around and walk up the stairs to leave the room. Player 1 with the bridge complete move go back up the right stairs one tile at a time and wait for the clamps to lock in. This is also not an achievement-based guide. Second space curved pipe facing left connecting left and down. Place the t-junction in the first space rotate to connect up, down and right. Player 2 pick up the plants and orange bucket. Both Players need to read the poems to each other to to figure out which weapon and which shield goes with each knight. Up and Down are responsible for the height of the wave. Make sure the red lever is pointing towards the floor before progressing. In player 2s room are a series of paintings of strange animals, these need to all be picked up there are 6 in total additionally a portrait of a man with graffiti should also be picked up. If you save it for the third run and beat the game without mistakes or dying on Run 2, Run 3 will only have to be up until the Dungeon. We Were Here Too | Full Co-op Walkthrough - YouTube 0:00 / 1:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 4.82K subscribers Subscribe 140K views 5 years ago This video is a. As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. We Were Here Together #1. 1.6 5. Please see the. Vi allego anche il collegamento alla recensione. Player 1 must describe where these paintings are in his room and what the animals in the paintings look like. PO = primaxiofilexo (two headed daisy). Player two pulls the same lever again and player 1 presses the button again. Player 1 still in the dynamite lift press go up one level. One puts objects in a trolley and presses a lever. The player on the left lifts the elevator with dynamite, lowering the right. The painting of the man with graffiti is always by the downstairs door. In the second space place the curved pipe connecting left and down. Move the White Queen (same white piece as last, the tallest piece in front of the row of pawns) and move it across the board 4 spaces to take a black pawn. Player 1 pick up the red and green fuse and take it to coil the to the left of the fuses. Head to the mine cart and pass over the cup of yellow liquid, dark red and dark green liquid and pull the lever. Talk - Think - Trust. How can I find the best prices for We Were Here Together CD keys? If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Too. Plant these seeds and then pick up another set of these seeds and plant these also. That can help for a short time. Use it and go to your left and in a tunnel is a blue switch, pull it. Contents [ Hide] Chapter 1 - The Valves Chapter 1 - The Signal Chapter 1 - The Map Chapter 1 - Snowmobil Chapter 2 - The Wall Chapter 3 - Frozen Tracks Chapter 4 - Misty Valley Chapter 5 - Two Paths Chapter 6 - Strange Encounters As the Explorer, walk through the door, over the pressure plate in the middle of the hallway and through the second door. - 83% of the 109 user reviews in the last 30 days are positive. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. () . Player 2 in the dinosaur skull lift, press go up four times. If this line touches the red gears, the line will not rotate the ladder. After completing the task, one picture on the stairs will open. The next painting is found half way up the staircase. Make sure you two switch roles from playthrough 1 (in the lobby, press on the grey box with the role in it to swap) and proceed this time with the intent to complete every puzzle without dying or making mistakes. We finished this on accident last night and he SAVED his progress after this stupid puzzle, and now we have to do this shit all over again. Interact with it to enter the final hallway. The player on the right goes along the roof of the elevator further on and turns left to this elevator and takes him up 1 time. Player 2 will have to find the same objects in their room and tell Player 1 where they need to be placed to match their room. Still as Player 2, head along the short path to the pickaxe lift. For this chapter we will have to solve six quick puzzles to pick up six books which we need to write a password. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. . The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). Thats the same that you can find inside the house. It is limited in time and should be prepared for it. We need a dual-slot. There are 5 of it in the room and you need to light them all. When you complete the puzzle, you will both earn your respective roles' achievements. Third space straight pipe connecting left and right. Startseite Zurck zu den Suchergebnissen Sun Odyssey 410. The player of the two-lever room must go to the empty fountain and go down the stairs to turn the valve, which will launch the puzzle. You have to go on elevator when it goes up. Once de-iced pick up valve 5 (pentagon), head back outside through the small garage door and head straight and you will come to a wooden gate, use valve 5 on the wooden gate. The last lever can be found behind the door on the left. Player 2 get of the lift and go to the mine cart lift, press up twice. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website. Hopefully it improves your gaming experience and congratulations on your completion! Player 1 unlocks Minor illusionPlayer 2 unlocks Reflection. When the slider reaches one mark, it again moves to the beginning. After that, we change the pipes in the slots. First space t-junction rotate left connecting left, right and up. 3. Place the frozen valve on top of the hob above the stove to de-ice it. Both players should take the book from the draw. Both players head along the path until you reach a chasm and a gold pressure plate. Then exit and go up the stairs and to your right to get to the dynamite lift, get on top of the lift and wait. Pull the Red lever (if you don't have the secret achievement, pull it repeatedly until confetti comes out). Player 2 head up the stairs and through the door that was previously blocked. Player 1 head left and wait by the turnstile. They are responsible for the sound of the clock, the beat frequency and the sound of the cuckoo. It should be in the same row as the white pawn. The first player must place the collected pictures in the indicated places. In this chapter the players will be separated and will unlock different trophies. Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL). Move the Black Pawn (front row of pieces) that is 2nd from the left one space forward. Third space straight pipe rotate once right connecting left and right. The task is to find the way out of the castle by solving various puzzles from a perspective of a Lord and his Peasant. Valve Corporation. Equivalent ExchangeCreate the Soulstone through the power of alchemy. Pick it up. 1.Firstly you have to go upstairs by elevator and memorize the symbols before the exit gate. Player 1 use the turnstile go forward and right to the next turnstile. P1 goes to the blue lever. Pick up the two vials PO and FA. At the top head left and down some different stairs and into the room. Two players first approach two elevators (diamond mark) and turn in. Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. From the compass (looking north), turn right and take your first right. We need to input 6L of fuel into our vehicle so hit the lever labelled 7 on both of the vats. Both players unlock for completing chapter 4. Player 2 at the top of the stairs head left and to the compass like console. They are combined. The answer key for this puzzle will be below. You can see in front of the map two levers that are responsible for the coordinates. , . Before standing on the centerpiece though, cross the room and ascend the stairs. Turn around and walk to the other end of the room, turn left and walk up the stairs. The left lever moves the left/right and the right lever up/down. These are necessary to the installation because it will be necessary to transmit flames of a certain color. Both players unlock for completing chapter 1. As player 1 grab the red mushroom chemical (FB) from the rack, rotate the rack left to pick up the crab yellow chemical (PJ), move right place them both in the mixing device and press the button giving us a carrot chemical OT. Finally free, but the next puzzle is not far away. Player 2 wall shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. You see now an old, broken mine with a lot of wodden elevators. https://twitter.com/KatFTWynnFollow me on Instagram! Turn around and leave the room, heading up the stairs. However as a few people have pointed out the game teases of an alternative ending by asking if there was another way. Now player 1 needs to head outside and through the wooden gate. Having entered the cave,activate the lever on the left in order for the mechanism to work. Go on the following steps to pass this puzzle: Both players take turns going up to the cave passages and find 2 levers. Go on the right way and you can enter a small, dark cave. FB = funghiroborate (regular red mushroom) There are 8 different radio settings for the outside station. Put it in place to the left of the door. If no mistakes were made and there were zero deaths, you will both earn: As the Explorer, you will see a book on a pedestal in the middle of the room. Lnge 12.35 m 12.35 m Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. From the posters in Player 1s room we learn that book 10 is B3 on the grid and 8 is E1. These 4 objects are: You can not do anything with these objects except to place them seemingly randomly in the room. OL = oxyluoroborate (potato with eyes) Player 1 will press the right button and a radio frequency in blue will appear on their monitor, they now must describe the wave to Player 2 to match the radio pattern by increasing/decreasing the radio-wave size and frequency by using the four arrow buttons in the radio room. It is limited in time and should be prepared for it. Just to the left is another pipe you need to pick up. In player 1s room there are some instructions on how to create the poison and in Player 2s room there are instructions on how to grow each plant needed to make the poison. Help us fix it by posting in its. On Player 2s wall an electrical grid shows which fuses work next to each other, Player 1 must tell Player 2 which fuses are already placed onto the Tesla coils and Player 2 must tell Player 1 which fuses can work with the previous coil. So its time to brew a few potions! Player 2 pick up the items from the cart. Two players need to match only 4 waves. Pull the switch on the right and you will get the poison. We have both traded places, send pictures and videos to each other, and still NOTHING. The one closest to the window will be with a red and white curtain. you can choose between: Mistover How to Defeat Orbis Brain (Boss 4), where in the world in chapter 7 poisons is the weird mushroom with the holes, there is no seed packet or recipe i could find. Please refer to Cardinal Correction for more information. Now pick up the blue and nothing fuse and take it to the coil left of the previous coil. On a more technical note, We Were Here Together looks fantastic. Can you ever truly escape?https://store.steampowered.com/app/1341290/We_Were_Here_Forever/. In one corridor there is a knight whose lever is broken. There will be a riddle with electric wires. You must take the necessary seeds and plant them on the bed and watered it with the correct liquid. We are heading back the way we came. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. As the Librarian, turn the two valves that create the color that the Explorer relayed to you. Step onto the second tile, which will bring up a third tile but do not step on it yet. Player 2 must replicate Player 1s room. There will be the white gate in front of you with a white lever on the right wall. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. These cookies do not store any personal information. One of you will have to stand on the plate to open the gate, while the other leaves. Find the row with your matching eyes and press, in order from left to right, the symbols between the colored eyes (in the above picture, I would press the two symbols between the left red eye and right red eye). Is there a damn bug that is going around so you CANT finish this puzzle or something? Player 1 unlocks Equivalent ExchangePlayer 2 unlocks Mixed Feelings. As a result, we have the following arrangement on the mechanism: It is in this sequence that they will need to be rotated. Go up once and exit, head right and wait by the lever. As the Librarian, if you haven't returned to the spawn room at the top of the staircase, then do so now. Again from left to right if you lokk straight to the wall. P1 goes into the passage to the left, and P2 closes it by pulling the red lever on the right. The bottom of the clock opens in both rooms both players need to pick this book up. After matching all 7 paintings a book will reveal itself behind the painting at the top of the stairs. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2261151465. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. PA = pristaxiofilexorate (yellow fruits) This walkthrough and any content included may not be reproduced without written permission. Player 1 pour and pick up a bucket of each of the three fluorescent liquids. Unlocked for completing chapter 5 by Player 2 in the room with books. In chapter 5 players will be split up and will earn different trophies for the rest of the game. Player 1 head back on top of the building and to the antenna monitors. If done correctly a pin will pop out in Player 1s room however operating the wrong crystal will reset the puzzle. This will triangulate the position of the SOS signal. AM = aliomigna (unhappy radish) Turn right and walk to the end of this hallway, passing underneath another open blue gate on the way. Can the two of you find your way out in time? It requires both players to have a working PC-compatible microphone and an internet connection. Head to the right and use the amber switch on the wall. The player who placed the weapons do the following. The order in which the books must be found does not matter! After that, the picture to the left of the clock will open. With that out of the way, the Lord will guide the Peasant . We Were Here Together: Original Soundtrack $1.99 $6.98 Add all DLC to Cart A new chapter is here! Now go on top of the house and you can find a signal transmitter. So the ending of the game is that you are either left behind or you escape. The player on the left side enters the dynamite elevator from his side and goes down 2 times, lifting the same elevator on the right. The families of 24-year-old Dylan Lyons and 9-year-old T'yonna Major, who were gunned down in a series of shootings near Orlando, Florida, came together in grief at a heart-wrenching news . There will be a book. Head right and place OL into the machine. More than 1,700 acres of land The Murdaughs purchased the Moselle property around 2012, Buster Murdaugh, the defendant's surviving .

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we were here together soluzione